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Кенни Ламмерс - Поваренная книга по шейдерам и эффектам Unity
0.0 (0 - голоов)
  • - RU
  • - .pdf
  • - 268
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. Transform your game into a highly polished, refined product with Unity's post-processing effects.

"Unity Shaders and Effects Cookbook" is the first of its kind to bring you the secrets of creating Shaders for Unity3D - guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.

Starting with essential lighting and finishing up by creating stunning Screen Effects alike those in high quality 3D and mobile games. Discover techniques including Normal mapping, Image based lighting, and how to animate your models inside of a Shader. Explore the secrets behind some of the most powerful Shaders including skin and hair! With "Unity Shaders and Effects Cookbook" what seems like a dark art today will be second nature by tomorrow.
3D-Coat-Manual RU
0.0 (0 - голоов)
  • - RU
  • - .pdf
  • - 202
3D-Coat — коммерческая компьютерная программа для моделирования различных органических объектов и грубых низкополигональных 3D-моделей; предоставляет широкий набор инструментов, которые позволяют пользователям создавать скульптуры, добавляя топологию, создавать UV-карты, интерактивно текстурировать поверхность модели.
Отдельное спасибо VolumesculptR за титанический труд по переводу и корректировке мануала.
Чарльз Пирсон. Изучение NGUI для Unity
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  • - EN
  • - .pdf
  • - 360
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
Терри Нортон. Изучение C # путем разработки игр с Unity 3D
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  • - EN
  • - .pdf
  • - 292
  • Категория:
  • C#
You've actually been creating scripts in your mind your whole life, you just didn't realize it. Apply this logical ability to write Unity C# scripts
Learn how to use the two primary building blocks for writing scripts: the variable and the method. They're not mysterious or intimidating, just a simple form of substitution
Learn about GameObjects and Component objects as well as the vital communication between these objects using Dot Syntax. It's easy, just like addressing a postal letter
Stay logically organized by utilizing a State Machine for your code. Use the simple concept of a State to control your Unity project. You will definitely save time by knowing where your code is located
With your new knowledge of coding, you will be able to look at Unity's Scripting Reference code examples with confidence
In Detail

For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.
POLYGON – Nature Pack v1.0 exported
We are proud to present a new addition to the POLYGON series with our Hybrid style trees. Bridging the gap between POLYGON and more traditional stylized assets this pack fits a number aesthetics. We also included a set of classic POLYGON style trees and vegetation to fit your needs.
Realistic Effects Pack 4
Поддерживаются мобильные платформы, рендеринг VR, LWRP и HDRP.
Этот пакет включает в себя 27 эффектов со звуками FX.
Gaia v.1.8
Welcome to GAIA the artist friendly all in one terrain and scene generation system that allows you to create the stunning Mobile, VR and Desktop Environments in just minutes!!
Gaia v.1.6
Welcome to GAIA the artist friendly all in one terrain and scene generation system that allows you to create the stunning Mobile, VR and Desktop Environments in just minutes!!
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