Все для Unity3d> Файлы> Программы> Графические программы> SUBSTANCE DESIGNER версия 4.5.1 build 14506-XFORCE
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** NEXT GEN TEXTURING WORKFLOW**

MATERIAL LAYERING: 1 NODE VS HUNDREDS OF LAYERS
Substance Designer 4 is the first texturing tool to introduce a material layering workflow.
Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

NON LINEAR
You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.

NON DESTRUCTIVE
Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!

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** NEXT GEN REAL TIME PREVIEW **

AMAZING POST-EFFECTS
Substance Designer 4.3 integrates Yebis 2 from Silicon Studio, the most advanced middleware for post effects. Thanks to Yebis 2, you can visualize your assets in the 3D view as you imagine them: add glare, flare, depth of field, anti-aliasing, light shafts, etc. to mimic your game engine or simply make amazing beauty shots.

PHYSICALLY BASE RENDERING
Substance Designer 4 allows you to create maps for Physical Based Rendering shaders.
You can visualize your materials directly in the 3D view with our embedded PBR shader, or import your own.

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** DEDICATED FEATURES **

EXTENSIVE PRESET LIBRARY
Substance Designer 4 offers a new library of textures and effects. This includes 30 PBR Substances and 50 PBR textures from Gametextures.com. Filters and generators will allow you to add tear and wear on full materials, create realistic damage in one click and keep full control and consistency on the final result thanks to relevant tweakable parameters.

BITMAP + VECTOR + PROCEDURAL
Use what is needed, whatever the situation and your preference, Substance Designer can handle it: a bitmap you paint right within Substance Designer or in Photoshop and link against in your graph, a vector graphics for a text or logo, a purely procedural noise using our unique FX-Maps system, you have all the tools at your fingertips in Substance Designer 4.

BAKING
Substance Designer lets you extract automatically useful info from the mesh, like vector graphics UV Atlas, Ambient Occlusion, Curvature, High Poly - Low Poly Tangent Space Normal Map (and much more) that can be used to drive your texturing process...

BATCHING
Substance Designer is a parametric tool at its core, meaning you can replicate your most common operations and spend more time polishing your art.

Скрины взяты из предыдущей версии.
Комментарии (4 шт.)
Кряк генерирует ID и ключ,а в самой проге пишет что не подходит.
А хотя вроде да,просто на скрины не сразу посмотрел smile
А он чем то отличается от Substance Painter?
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