Liquidum is a suite of professional realtime/dinamic liquid/fluid effect to simulate animated distort drops the screen, liquids over screen and objects, rain and thunders effects, weather events, cascade and other liquid effects in the scene.
- No Render to texture.
- No Unity Pro-Only post effects.
- SM2.0 Vertex shader.
- Oculus Rift compatibility.
- Rain affect by wind.
Extremely easy to use and configure.
All original sounds (+30 mp3 files) are included!
Official site | Forum | Documentation
With Liquidum you will not need other assets to simulate rain or other liquids of any kind.
But each effect can be disabled in order to use Liquidum with other asset.
You can simulate dynamics and configurable drops with multiple frames, static or animated effects, rain, cascade...
At the moment there are eleven types of different effects in one simply component!
And many features are still under development:
With Liquidum v1.4 new features you can configure each aspect of your storm or perform automatically multiple thunderstorm by managing the duration and intensity for every seconds means a simple intensity curve!
With Liquidum v1.4.5 new features you can use WheatherEventAreas prefabs to set multiple areas with different weather situations in your scene
N.B. Splash effects and performance are under improvement.